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Fallout 4 not detecting mods
Fallout 4 not detecting mods













fallout 4 not detecting mods

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  • Complete Fix guide for all Fallout GamesĪll Posts must be directly related to Fallout.
  • I crashed a few times while approaching settlements it was still working on. However, Conqueror needs to do some setup in settlements (depending on your chosen settings), so it is a good idea to avoid the settlements it is working on until it completes everything. I hope this info is helpful for the SS devs and for anybody else who may be having this issue.Ĭompatibility: Sim Settlements: Conqueror works fine with SKK FastStart, which skips the pre-war and vault 111 sequences. I did have Workshop Framework loaded before Sim Settlements, so it is possible that Workshop Framework just needs to be placed after Sim Settlements in the load order (did not test). The issue may involve Workshop Framework somehow. Only by starting a new game with BOTH Conqueror and Workshop Framework disabled was I able to get the holotape working correctly. I want to mention that I first tried a new game only having Conqueror disabled while Workshop Framework was still enabled, but the issue remained. The options "OK" and "Pack-up desk" are available (although this is through the pip-boy and I have no desk). More Info: Issue still persists for me with all current updates as of March 4, except instead of the "pip-boy not detected" page, it is an endless loop of the start-up screen in city manager.

    fallout 4 not detecting mods

    Enable Workshop Framework and Conqueror, everything functions as normal. Update: Works using the above method (thanks Terenor!) Start new game w/o Workshop Framework and Conqueror, acquire the City Manager holotape and follow the instructions.

  • Nearly all mods loaded are related to settlement building, but I have used nearly all of them together with Sim Settlements in the past without issue.
  • No overwrites or conflicts noted by Mo2.
  • fallout 4 not detecting mods fallout 4 not detecting mods

  • Unable to assign Raider Recruits to defense (not sure if I am supposed to be able to).
  • Holotape functioned normally in past, but it's been a few months since I've played.
  • Started the game with Sim Settlements loaded but added Conqueror onto an already existed save.
  • Holotape and ASAM sensors looted from Concord.
  • The Sim Settlements Conqueror questline is functioning as intended.
  • All of the Sim Settlements options appear in the MCM menu.
  • SimSettlements_CityPlanPack_ContestEntries.espĬustom Legendary Modifications Remade.esp HZS Easy Homebuilder and Working Double Beds.esp















    Fallout 4 not detecting mods