

Now the only thing we’re going to focus on now is the “Brightness” value which determines the colour of the light, click on it and then click the “Pick Color” button that will show up. You should see new options appear and the appearance of the entity should change to a bulb icon. Now where it says info_player_start type in “light” then double-click enter. It will open up the properties of the entity. Basic LightingĪfter closing Garry’s Mod come back to hammer and place down another info_player_start, then while having the selection tool selected double click it. You might see that everything is bright but that is just because we don’t have any lighting on the map. After some time Garry’s Mod should open and launch your map, now feel free to run around. Now click OK and some windows should pop-up, don’t panic this is normal. After you’ve saved your map click F9 and a window should pop-up Now click Control + S or go to the File Tab and click Save then save your map as a vmf, a valve map file which can be later opened with hammer.

If you fly into the cube using the 3D Viewport you will see it is hollow.Īnd click at roughly the centre of the room on the 3D Viewport, you should see a model of a green low poly Gordon Freeman, this is the default entity “info_player_start” it’s where the player will spawn on the map if you have multiple in one map the game will pick at random. Now you’re gonna need to edit your brush to look like this: a big block, then when you’re done go to the Tools Tab and click Make Hollow Ī window will pop-up, keep it at the default “32” and click OK, this will essentially hollow out your brush creating a room. The selected texture will now apply to the selected brush. To select a texture find the “Browse” button Īfter you clicked the “Browse” button a new window will pop-up this is where you can select textures, you can search for specific textures using the Filter Bar įor now, type in dev inside the Filter Bar and find this texture ĭouble click it and then select your brush and click the Texture Tool. Now another problem you might encounter is that the brush doesn’t have any texture or has a texture you don’t like, for this we will need to firstly select a texture. Now you might see one problem, you want the brush to be a different size, for that we have The Selection Tool, select The Selection Tool and click on your brush in the 2D or 3D Viewport and resize it using the 2D Viewport.

Congratulations! You just made a brush, brushes are geometry that builds your map. įirstly, click the Block Tool, then drag and hold on one of the 2D Viewports, adjust it to what you want it to be, then click enter. In this section of the guide, we will be focusing on the three most important for now: The Selection Tool, The Block Tool and the Texture Tool.
